(i've been identifying emerging media trends for years)

(legal & profitable) BitTorrent Peer to Peer Seeding

Back in 2002, I helped design a technical marketing plan around BitTorrent, at the time a small but growing P2P protocol. As far as we know, this was the first successful commercial use of the BitTorrent network.

At the time I was working with Trymedia Systems, a DRM company focusing primarily on casual games. Their ActiveMARK technology allowed publishers to distrubute full, downloadable versions of their games in a trial mode. Once the trial expires, users could then instantly purchase and unlock the full game with no additional downloads.

bittorrent-seeding-viral.jpgThe unique thing about ActiveMARK was that copied games would automatically revert to trial mode, even if previously purchased. For example, I could purchase a full game, give my friend a copy, and his would revert to a trial.

Because of this, we recognized that P2P networks provided a great opportunity for our games, and in 2002 a new P2P technology was beginning to gain prominence - BitTorrent.

I was tasked with designing our P2P distribution. I developed a seeding plan, built and configured a seeding server from the ground up, installed it in our datacenter with a dedicated 50Mbps line to ensure uptime and bandwidth for our seeds, and began seeding torrents to the major P2P networks and BitTorrent trackers of the day (Kazaa / FastTrack, Limewire, eDonkey, Gnutella, Suprnova, TorrentReactor, etc).

End result - we opened a new channel that generated many thousands of dollars in sales each month, with minimal maintenance costs after the initial setup.

Send me a note if you think I might be able to help you with projects like these.

posted on 12.20.08 

leave a comment

 
copyright ©2002-2010 sean mulholland - sitemap - rss